RepoAlerts

soyjxck/dod3-recomp

Can I trust it?

Be careful with this one.

  • Stars from real accounts No data

    We haven't checked its stars for fakes yet.

  • Active OK

    Last change today.

  • Licence Careful

    No licence: legally you can't reuse the code, unless the README says otherwise.

Quick checks from public data. They help, but they are no guarantee.

What it is

A static recompilation of Drakengard 3 (PS3) into a native C++ executable for Windows and macOS, built with the ps3recomp toolkit. The game's PowerPC and SPU code is translated ahead of time, system libraries are replaced with native code, and graphics run on Direct3D 12, Metal…

Who it's for

Players who own Drakengard 3 on PS3 and want to run it natively on PC or Mac; developers interested in PS3 static recompilation

How to use it

Ask your AI to set it up

Paste this into Claude, ChatGPT or your coding assistant.

Help me install and set up soyjxck/dod3-recomp in my project. Follow its README: https://github.com/soyjxck/dod3-recomp. Explain each step and check it is safe before running anything.

Read the README

Star curve

82From 0 to 82 stars between 3 Oct 2026 and 20 Oct 2026.

Alternatives

Similar projects named in its profile. Each link searches the directory.

Get alerts for repos like this

We'll email you when repos like this start rising. Free, once a week, only what matches.

18,263 GitHub repos watched and ranked every hour. Figures as of 20 October 2026.

What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy

For maintainers

Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.

[![soyjxck/dod3-recomp on RepoAlerts](https://repoalerts.com/badge/soyjxck/dod3-recomp.svg)](https://repoalerts.com/repo/soyjxck/dod3-recomp?ref=badge)
Share on X

  • FrankHUN88453/CoD3Recomp

    A static recompilation of Call of Duty 3 for Xbox 360 into native x86-64 C++, using XenonRecomp. It includes a host runtime, a Direct3D 11 renderer and tools. The first level is reported as playable,

    C++ · 293 stars · +174 this week · 34 days old

  • boykopovar/AnyPS5

    Tool that automatically converts PS5 executables to run on Linux and Windows. Includes a relinker that rewrites the executable into the target system's native format and implementations of PS5 system

    C++ · 45,298 stars · +10,177 this week · 78 days old

  • BelmanteGu/SuperMarioWonderRecomp

    Static recompilation of Super Mario Bros. Wonder that converts the Switch game's AArch64 code into native C++ and implements its NVN graphics calls on Vulkan, with MoltenVK on macOS. It requires the u

    C++ · 346 stars · +346 this week · 6 days old

  • TGP482/XboxXBERecomp

    A tool that statically recompiles original Xbox games from their x86 XBE into native 64-bit Windows executables. It implements the Xbox kernel and XDK libraries at the API level, renders with Direct3D

    C++ · 90 stars · +80 this week · 23 days old

  • whompay/inFAMOUSreborn

    An unofficial native Windows port of the PlayStation 3 game inFamous. Its PowerPC and SPU code is statically recompiled to x86-64 C/C++ so it runs without an emulator. The repository contains no game

    C · 168 stars · +168 this week · 2 days old

  • Denkishi/ssbu-recomp

    A native Windows port of Super Smash Bros. Ultimate (versions 13.0.4 and 13.0.5), made by static recompilation of the Switch machine code to C and rendered with Vulkan. It contains tools and runtime o

    Creative toolsC · 299 stars · +217 this week · 8 days old