Re-TeRo17/ratchet-tod-recomp
App
Can I trust it?
Be careful with this one.
Warnings Check
Very new: it was created 2 days ago. Wait a little before installing it.
Stars from real accounts No data
We haven't checked its stars for fakes yet.
Active OK
Last change today.
Licence Careful
No licence: legally you can't reuse the code, unless the README says otherwise.
Quick checks from public data. They help, but they are no guarantee.
What it is
Native Windows PC port of Ratchet & Clank: Tools of Destruction, built by static recompilation of the PS3 code with the ps3recomp toolkit. Uses Direct3D 12, targets 60 fps and internal resolutions up to 4K. Requires the user's own game disc, which the included installer uses to…
Who it's for
PC gamers who own the PS3 game and want to play it natively on Windows; developers interested in static recompilation
How to use it
Ready-made installers, when the project publishes them, are on its latest release.
Ask your AI to set it up
Paste this into Claude, ChatGPT or your coding assistant.
Help me install and set up Re-TeRo17/ratchet-tod-recomp in my project. Follow its README: https://github.com/Re-TeRo17/ratchet-tod-recomp. Explain each step and check it is safe before running anything.
Star curve
Alternatives
Similar projects named in its profile. Each link searches the directory.
Get alerts for repos like this
We'll email you when repos like this start rising. Free, once a week, only what matches.
What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy
For maintainers
Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.
[](https://repoalerts.com/repo/Re-TeRo17/ratchet-tod-recomp?ref=badge)Similar repos
- soyjxck/dod3-recomp
A static recompilation of Drakengard 3 (PS3) into a native C++ executable for Windows and macOS, built with the ps3recomp toolkit. The game's PowerPC and SPU code is translated ahead of time, system l
- DrummingBird1/gow-psp-recomp
Unofficial native Windows ports of God of War: Chains of Olympus and Ghost of Sparta (PSP), generated by static recompilation of the user's own disc image. Runs without an emulator; includes a launche
- undecuple/project-helghast
A C port of Killzone 3 (PS3, 2011) built by static recompilation: the game's PowerPC and SPU code is translated to C and compiled into a native Windows x64 program. It requires the user's own game cop
- HayatoG/iss_pc
Native PC port of inFAMOUS Second Son for Linux and Windows, still in development. It runs the original game code on the CPU, reimplements PS4 system services and translates the GPU to Vulkan. Require
- Vnnc1/gow-native-pc
Native Windows port of God of War (PS2) made by statically recompiling its MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher and one-click build. Requires your own copy of the game
- BehindSaturn/pc-rpgmaker3-resp
Describes itself as a native PC reimplementation of the RPG Maker 3 (PS2) engine, providing format documentation and tools. The README is not available, so the scope of the tools cannot be confirmed f