peiikai/LASRecomp
Can I trust it?
Be careful with this one.
Warnings Check
Very new: it was created 12 days ago. Wait a little before installing it.
Stars from real accounts No data
We haven't checked its stars for fakes yet.
Active OK
Last change today.
Licence Careful
No licence: legally you can't reuse the code, unless the README says otherwise.
Quick checks from public data. They help, but they are no guarantee.
What it is
Static recompilation of The Legend of Zelda: Link's Awakening (Switch) into native Windows, macOS and Linux builds. Requires the user's own extracted v1.0.0 game files. Includes an optional randomizer with seed generation and per-seed saves.
Who it's for
Players who own Link's Awakening (Switch v1.0.0) and want to run it natively on desktop, including randomizer seeds
How to use it
Ask your AI to set it up
Paste this into Claude, ChatGPT or your coding assistant.
Help me install and set up peiikai/LASRecomp in my project. Follow its README: https://github.com/peiikai/LASRecomp. Explain each step and check it is safe before running anything.
Star curve
On the radar
Its place among the radar's top 100, day by day, with #1 at the top. Gaps are days it was out of the top 100.
Records
- Best place on RepoAlerts: #45, on 18 Oct 2026
Get alerts for repos like this
We'll email you when repos like this start rising. Free, once a week, only what matches.
18,263 GitHub repos watched and ranked every hour. Figures as of 20 October 2026.
What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy
For maintainers
Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.
[](https://repoalerts.com/repo/peiikai/LASRecomp?ref=badge)Similar repos
- raulzrrs/letsgo-recomp
A native Windows port of Pokémon: Let's Go, Eevee! and Let's Go, Pikachu! (Switch) made by static recompilation: the game's ARM64 code is translated into C and built as a Windows program, with a runti
- Apolinario-coder/SkyRecomp
Native Windows x86-64 port of The Legend of Zelda: Skyward Sword HD, built by statically recompiling AArch64 game code to C. Requires the user's own legally obtained game files. Uses Vulkan for graphi
- K0NL/B2recomp
Unofficial static recompilation of Bayonetta 2 (Nintendo Switch) for Windows. It translates the game's AArch64 code to C on the user's PC from the user's own legally dumped copy, and runs it natively
- OJZen/totk-mobile
Experimental native port of The Legend of Zelda: Tears of the Kingdom v1.4.3 for Apple silicon Macs and iPads, with an early iPhone build. Requires the user's own game files and keys; the repository c
- ly05010419/MacNativeGames
Builds a native macOS app for Apple silicon from the user's own Zelda: Tears of the Kingdom XCI or NSP and prod.keys files, without an emulator. The game's ARM64 code runs directly on the chip, with s
- SNO2207/WindowSmash
Experimental toolkit that builds a native Windows x64 program from the user's own Super Smash Bros. Ultimate files, using ahead-of-time AArch64 static recompilation to C, a D3D11-based runtime, and Lo