alla2001/material-painter
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Very new: it was created 2 days ago. Wait a little before installing it.
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GPL-3.0: free to use. If you distribute software that includes it, you must publish your code under the same licence.
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What it is
A desktop PBR texture painter written in Rust with wgpu. It paints layered materials onto 3D models, bakes mesh maps such as ambient occlusion, normal and curvature, and builds materials in a node graph with custom WGSL shaders. Exports to engine presets and common image formats.
Who it's for
Game and film artists texturing 3D assets with PBR materials
How to use it
Ready-made installers, when the project publishes them, are on its latest release.
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Help me install and set up alla2001/material-painter in my project. Follow its README: https://github.com/alla2001/material-painter. Explain each step and check it is safe before running anything.
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