Yaz-Myst/ZOE-Recompiled
App
Can I trust it?
Worth a closer look before you use it.
Warnings Check
Very new: it was created yesterday. Wait a little before installing it.
Stars from real accounts No data
We haven't checked its stars for fakes yet.
Active OK
Last change yesterday.
Licence Check
GPL-3.0: free to use. If you distribute software that includes it, you must publish your code under the same licence.
Quick checks from public data. They help, but they are no guarantee.
What it is
A native Windows port of Zone of the Enders for PC, made by statically recompiling the PS2 MIPS code to C++ and running it on a PC runtime with an OpenGL renderer. Requires the user's own USA disc image, which is checked and read at runtime; no game assets are included.
Who it's for
Players owning a legal USA copy of Zone of the Enders who want to play it on Windows, and developers interested in PS2 static recompilation
How to use it
Ready-made installers, when the project publishes them, are on its latest release.
Ask your AI to set it up
Paste this into Claude, ChatGPT or your coding assistant.
Help me install and set up Yaz-Myst/ZOE-Recompiled in my project. Follow its README: https://github.com/Yaz-Myst/ZOE-Recompiled. Explain each step and check it is safe before running anything.
Star curve
Alternatives
Similar projects named in its profile. Each link searches the directory.
Get alerts for repos like this
We'll email you when something in Models & inference starts rising. Free, once a week, only what matches.
23,096 GitHub repos watched and ranked every hour. Figures as of 31 October 2026.
What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy
For maintainers
Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.
[](https://repoalerts.com/repo/Yaz-Myst/ZOE-Recompiled?ref=badge)Similar repos
- undecuple/project-helghast
A C port of Killzone 3 (PS3, 2011) built by static recompilation: the game's PowerPC and SPU code is translated to C and compiled into a native Windows x64 program. It requires the user's own game cop
- valentderah/totk-pc-recomp
A static recompilation of The Legend of Zelda: Tears of the Kingdom into a native Windows x86-64 application with a Vulkan renderer. The user must supply their own dumped game files; the build generat
- murkantor/Project-Midas
A PC port of GoldenEye 007 for Windows and Linux, built from the N64 decompilation. It reads game data from the user's own US cart image. Features include widescreen, mouse look, modern controller sup
- gothamor/gta-vcs-recomp
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA release), produced by statically recompiling the PS2 executable into C++. The repository contains no game code or data;
- yozander2009-stack/Metroid-Dread-Recomp
Native Windows PC port of Metroid Dread, built from the user's own dumped copy of version 2.1.0. A front end runs first-run setup that compiles the game with a bundled GCC, plus a settings screen and
- raulzrrs/letsgo-recomp
A native Windows port of Pokémon: Let's Go, Eevee! and Let's Go, Pikachu! (Switch) made by static recompilation: the game's ARM64 code is translated into C and built as a Windows program, with a runti