VictorZakharov/threejs-nanites
App
Can I trust it?
No red flags in our checks.
Stars from real accounts No data
We haven't checked its stars for fakes yet.
Active OK
Last change today.
Licence OK
MIT: you can use it for free, also in a commercial product. Keep the licence notice.
Quick checks from public data. They help, but they are no guarantee.
What it is
A three.js WebGPU tech demo that renders a forest of over a million trees and bushes on a curved planet using a Nanite-style, GPU-driven cluster LOD system. Culling, LOD selection and draws run in compute passes.
Who it's for
Graphics developers and WebGPU enthusiasts studying GPU-driven rendering and level-of-detail techniques in three.js
How to use it
Ready-made installers, when the project publishes them, are on its latest release.
Ask your AI to set it up
Paste this into Claude, ChatGPT or your coding assistant.
Help me install and set up VictorZakharov/threejs-nanites in my project. Follow its README: https://github.com/VictorZakharov/threejs-nanites. Explain each step and check it is safe before running anything.
Star curve
Get alerts for repos like this
We'll email you when something in Web & UI starts rising. Free, once a week, only what matches.
What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy
For maintainers
Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.
[](https://repoalerts.com/repo/VictorZakharov/threejs-nanites?ref=badge)Similar repos
- Humpalumps/ultra-elements
A WebGL2 lab of 39 real-time elemental spell effects for three.js across ten elements and three hybrids, cast in an arena with training dummies. Each spell exposes its own settings panel with sliders,
- blendi-remade/dioramas
An open-source JavaScript framework built on three.js for making cinematic, interactive 3D landing pages. Hero objects are generated with AI image and image-to-3D models via fal, optimized, and shown
- Leonxlnx/athenaion
A procedurally generated ancient Greek landscape rendered in three.js, with no external assets. Terrain, temples, statues, waterfalls, trees and water are built from code, with an offline renderer for
- willwaltz/globes
Interactive glass globes of water simulated in real time on the GPU with WebGPU compute shaders (FLIP/APIC fluid, granular sand, caustics, splashes) and rendered with three.js. Includes an Electron ap
- CloverIris/MossStudio
Desktop workstation for MOSS-Image that bundles model download, parameter tuning, a free-form layout canvas, an AI agent and the MossInfer C++/CUDA inference engine in one window. Runs locally on NVID
- nandorojo/nando-skill
A draft engineering kit of conventions for building products around a single API-derived SDK, with feature-local ownership and replaceable implementations. Includes an agent skill with references, rec