Hugo-Dz/spritefusion-sprite-normals
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Very new: it was created yesterday. Wait a little before installing it.
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Last change today.
Licence OK
MIT: you can use it for free, also in a commercial product. Keep the licence notice.
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What it is
Generates normal maps for pixel art sprites, sprite sheets, GIFs and APNGs, estimating surface relief from silhouette and painted shading. Available as a Rust CLI and a WebAssembly library, processing files locally at native resolution.
Who it's for
Pixel art artists and game developers making 2D or 2.5D games with dynamic lighting
How to use it
Ask your AI to set it up
Paste this into Claude, ChatGPT or your coding assistant.
Help me install and set up Hugo-Dz/spritefusion-sprite-normals in my project. Follow its README: https://github.com/Hugo-Dz/spritefusion-sprite-normals. Explain each step and check it is safe before running anything.
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Records
- Best place on RepoAlerts: #71, on 20 Oct 2026
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