RepoAlerts

Hugo-Dz/spritefusion-sprite-normals

Can I trust it?

Worth a closer look before you use it.

  • Warnings Check

    Very new: it was created yesterday. Wait a little before installing it.

  • Stars from real accounts No data

    We haven't checked its stars for fakes yet.

  • Active OK

    Last change today.

  • Licence OK

    MIT: you can use it for free, also in a commercial product. Keep the licence notice.

Quick checks from public data. They help, but they are no guarantee.

What it is

Generates normal maps for pixel art sprites, sprite sheets, GIFs and APNGs, estimating surface relief from silhouette and painted shading. Available as a Rust CLI and a WebAssembly library, processing files locally at native resolution.

Who it's for

Pixel art artists and game developers making 2D or 2.5D games with dynamic lighting

How to use it

Ask your AI to set it up

Paste this into Claude, ChatGPT or your coding assistant.

Help me install and set up Hugo-Dz/spritefusion-sprite-normals in my project. Follow its README: https://github.com/Hugo-Dz/spritefusion-sprite-normals. Explain each step and check it is safe before running anything.

Read the README

Star curve

183From 81 to 183 stars between 19 Oct 2026 and 20 Oct 2026.

On the radar

20 Oct 2026: #71
Best place #71, on 20 Oct 2026. In the top 100 on 1 of the last 3 days.

Its place among the radar's top 100, day by day, with #1 at the top. Gaps are days it was out of the top 100.

Records

  • Best place on RepoAlerts: #71, on 20 Oct 2026

Get alerts for repos like this

We'll email you when something in Creative tools starts rising. Free, once a week, only what matches.

18,266 GitHub repos watched and ranked every hour. Figures as of 20 October 2026.

What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy

For maintainers

Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.

[![Hugo-Dz/spritefusion-sprite-normals on RepoAlerts](https://repoalerts.com/badge/Hugo-Dz/spritefusion-sprite-normals.svg)](https://repoalerts.com/repo/Hugo-Dz/spritefusion-sprite-normals?ref=badge)
Share on X

  • crsolver/claude-pxl

    A TypeScript tool that turns compact .px.js or .ts files into pixel art. It outputs PNGs, sprite sheets with JSON, animated GIFs, and a live browser viewer that replays the painting step by step on sa

    Creative toolsTypeScript · 265 stars · +265 this week · 6 days old

  • opengeos/RustGIS

    A GIS application written in pure Rust for mapping, analysing and sharing geospatial data. It runs natively on Windows, macOS and Linux and in the browser via WebAssembly. It reads and writes many vec

    Apps & desktopRust · 1,723 stars · +998 this week · 10 days old

  • deepfounder-ai/desigma

    A free, local-first, open-source desktop design tool written in Rust. It offers frames, auto layout, components and variants, prototyping, vector editing, and import of Figma files via the REST API JS

    Creative toolsRust · 370 stars · +319 this week · 10 days old

  • skymanbp/autoshade

    Desktop, CLI and local web UI for RAW photo development. A GPT vision model proposes an editable develop recipe, and a deterministic Rust engine renders it on the full-resolution RAW. Writes Lightroom

    Creative toolsRust · 1,290 stars · +698 this week · 116 days old

  • TobiasFriedly/smg-gba

    A C codebase for a Game Boy Advance port of Super Mario Galaxy, built on an existing GBA engine and incorporating code from the Galaxy Decomp project. It contains no game assets; the build extracts th

    C · 98 stars · +98 this week · 2 days old

  • Noniv/web-ocean

    A real-time ocean renderer built from scratch on WebGPU without an engine or rendering library. It simulates FFT-based waves with whitecaps and sun glitter under a physically based sunset sky with two

    Web & UIHTML · 800 stars · +800 this week · 4 days old