matt-pulsipher/GT3-revisited
App
Can I trust it?
Worth a closer look before you use it.
Warnings Check
Very new: it was created 10 days ago. Wait a little before installing it.
Stars from real accounts No data
We haven't checked its stars for fakes yet.
Active OK
Last change today.
Licence OK
MIT: you can use it for free, also in a commercial product. Keep the licence notice.
Quick checks from public data. They help, but they are no guarantee.
What it is
Open-source C++ reimplementation of the Gran Turismo 3 A-Spec engine for Windows, macOS, Linux, Android and Meta Quest. It contains no game content: the user supplies their own disc image (.iso), which is read at runtime. Covers GT Mode, Arcade, AI, replays and modern display…
Who it's for
Gran Turismo 3 owners who want to play the game on modern systems using their own disc image
How to use it
Ready-made installers, when the project publishes them, are on its latest release.
Ask your AI to set it up
Paste this into Claude, ChatGPT or your coding assistant.
Help me install and set up matt-pulsipher/GT3-revisited in my project. Follow its README: https://github.com/matt-pulsipher/GT3-revisited. Explain each step and check it is safe before running anything.
Star curve
Get alerts for repos like this
We'll email you when something in Creative tools starts rising. Free, once a week, only what matches.
21,427 GitHub repos watched and ranked every hour. Figures as of 27 October 2026.
What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy
For maintainers
Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.
[](https://repoalerts.com/repo/matt-pulsipher/GT3-revisited?ref=badge)Similar repos
- moesuito/gt4-staticrecomp
A static recompilation of Gran Turismo 4 (NTSC-U) for Windows x86-64 that translates the game code ahead of time into native C++ and renders through Vulkan, using a GSdx renderer process. It requires
- OverkillLabs3/driveclub-recomp
A native Windows port of the PS4 racing game DriveClub, version 1.28. It runs the game's x86-64 code directly on the CPU, reimplements the PS4 system libraries and translates GPU commands to Vulkan. R
- SebasKitten/Grand-V
Browser-based port of GTA V built on a reverse-engineered RAGE engine, compiled to WebAssembly memory64 with shared-memory workers and WebGPU rendering. Includes a web launcher with Story and Sandbox
- LucaPazienza/gravityrush_pc
A native PC port of Gravity Rush Remastered for PS4, running the game's original x86-64 code with a custom runtime replacing PS4 system libraries, and Vulkan rendering via the shadPS4 video core. The
- mempage4k/glue5
A Rust recompilation toolchain and native compatibility layer that translates the WebAssembly build of GTA V to C at build time and runs it as a native app on iOS, macOS, Android and Windows without J
- FH1-ReImagined/ForzaHorizon1-ReImagined
Recompiles the original 2012 Forza Horizon for Xbox 360 into a native Linux and Windows build, using the user's own game copy. Adds 60/120/144 fps, controller or keyboard and mouse input, Title Update