RepoAlerts

Veemyu/strahlender-xnu

App

Can I trust it?

No red flags in our checks.

  • Stars from real accounts No data

    We haven't checked its stars for fakes yet.

  • Active OK

    Last change today.

  • Licence OK

    MIT: you can use it for free, also in a commercial product. Keep the licence notice.

Quick checks from public data. They help, but they are no guarantee.

What it is

Recompiles the ARM64 code of Pokémon Brilliant Diamond from a user's own game copy and keys into a native app for iPad, iPhone, Mac, Linux and Windows. A runtime replaces the Switch OS and graphics API, using Metal on Apple devices and Vulkan elsewhere. Contains no game data.

Who it's for

Players who own Pokémon Brilliant Diamond and want to run it natively on Apple or desktop devices

How to use it

Install

./install.command

From its README. Check it there before running it.

Ready-made installers, when the project publishes them, are on its latest release.

Downloads (if any)

Ask your AI to set it up

Paste this into Claude, ChatGPT or your coding assistant.

Help me install and set up Veemyu/strahlender-xnu in my project. Follow its README: https://github.com/Veemyu/strahlender-xnu. Explain each step and check it is safe before running anything.

Star curve

112From 0 to 112 stars between 18 Oct 2026 and 3 Nov 2026.

Alternatives

Similar projects named in its profile. Each link searches the directory.

Get alerts for repos like this

We'll email you when repos like this start rising. Free, once a week, only what matches.

What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy

For maintainers

Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.

[![Veemyu/strahlender-xnu on RepoAlerts](https://repoalerts.com/badge/Veemyu/strahlender-xnu.svg)](https://repoalerts.com/repo/Veemyu/strahlender-xnu?ref=badge)
Share on X

  • xFractals/pokopia-native

    A build tool that turns a user's own dump of Pokémon Pokopia (Switch 2, update v327680) into a native Mac app and iPhone app using Metal, with no game content included. The README describes a Python s

    C++ · 127 stars · +127 this week · 1 day old

  • drakolordx7/pokopia-recomp

    A C++ static recompilation of Pokémon Pokopia for Nintendo Switch 2, meant to run natively on Windows. The user supplies their own extracted game dump; the launcher compiles it locally and builds a sh

    AppC++ · 158 stars · +157 this week · 1 day old

  • raulzrrs/letsgo-recomp

    A native Windows port of Pokémon: Let's Go, Eevee! and Let's Go, Pikachu! (Switch) made by static recompilation: the game's ARM64 code is translated into C and built as a Windows program, with a runti

    C · 257 stars · +66 this week · 18 days old

  • CarlosExabyte/Arceuszada

    Amateur C++ project for recompiling Pokémon Legends: Arceus. It requires the user to supply ExeFS and RomFS files extracted from their own legal copy of the game, which are not included. Recompilation

    C++ · 60 stars · +60 this week · 2 days old

  • scarletnx/ScarletNX

    A GPLv3 static ARM64 to x86 recompiler with a Switch translation layer, targeting Linux, Windows, FreeBSD and Android. It extracts Switch NSP, XCI and NRO dumps and recompiles them to run on desktop h

    C · 284 stars · +51 this week · 23 days old

  • jhaizhou-ops/d2r-mobile

    An open-source compatibility layer that runs the aarch64 program of the Switch release of Diablo II: Resurrected with the Reign of the Warlock expansion natively on iPhone, iPad and Mac, using Apple's

    AppApps & desktopC · 5,039 stars · +298 this week · 22 days old