Dyotson/ForzaHorizon1-ReImagined
Can I trust it?
Worth a closer look before you use it.
Warnings Check
Very new: it was created 10 days ago. Wait a little before installing it.
Stars from real accounts No data
We haven't checked its stars for fakes yet.
Active OK
Last change today.
Licence OK
MIT: you can use it for free, also in a commercial product. Keep the licence notice.
Quick checks from public data. They help, but they are no guarantee.
What it is
Recompiles the original 2012 Forza Horizon for Xbox 360 into a native Linux and Windows build, using the user's own game copy. Adds 60/120/144 fps, controller or keyboard and mouse input, Title Update 4 and DLC support, and a self-hostable Forza Live server for online races…
Who it's for
Forza Horizon fans and game preservationists with their own Xbox 360 copy who want to run the game on PC
How to use it
Ask your AI to set it up
Paste this into Claude, ChatGPT or your coding assistant.
Help me install and set up Dyotson/ForzaHorizon1-ReImagined in my project. Follow its README: https://github.com/Dyotson/ForzaHorizon1-ReImagined. Explain each step and check it is safe before running anything.
Star curve
Alternatives
Similar projects named in its profile. Each link searches the directory.
Get alerts for repos like this
We'll email you when repos like this start rising. Free, once a week, only what matches.
18,268 GitHub repos watched and ranked every hour. Figures as of 20 October 2026.
What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy
For maintainers
Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.
[](https://repoalerts.com/repo/Dyotson/ForzaHorizon1-ReImagined?ref=badge)Similar repos
- 0herculabs/hl360-forza4
A native C++ port of Forza Motorsport 4 (Xbox 360, USA Rev 1) for Windows x64, built by translating the game's PowerPC code with the ReXGlue SDK. Includes a launcher for disc installation, profiles, g
- OverkillLabs3/driveclub-recomp
A native Windows recompilation of the PS4 racing game DriveClub (version 1.28). It runs the game's x86-64 code directly on the CPU, reimplements PS4 system libraries, and translates GPU commands to Vu
- RokkuDayo/ForzaHorizon2_ExtraOptions
A quality-of-life mod for the Xbox One version of Forza Horizon 2, run through the Azimuth or Mezcal translation layers. It adds features such as autodrive, a drift camera, FOV sliders, vehicle light
- TGP482/XboxXBERecomp
A tool that statically recompiles original Xbox games from their x86 XBE into native 64-bit Windows executables. It implements the Xbox kernel and XDK libraries at the API level, renders with Direct3D
- Digitalvetrough/Forza-Horizon-6-FPS-Optimizer-2026
Desktop utility for Forza Horizon 6 that offers a real-time FPS monitor, a process manager to disable background tasks, a game profile with optimized settings, graphics adjustments and performance rep
- FrankHUN88453/CoD3Recomp
A static recompilation of Call of Duty 3 for Xbox 360 into native x86-64 C++, using XenonRecomp. It includes a host runtime, a Direct3D 11 renderer and tools. The first level is reported as playable,