BelmanteGu/SuperMarioWonderRecomp
Can I trust it?
Worth a closer look before you use it.
Warnings Check
Very new: it was created 6 days ago. Wait a little before installing it.
Stars from real accounts No data
We haven't checked its stars for fakes yet.
Active OK
Last change 2 days ago.
Licence OK
MIT: you can use it for free, also in a commercial product. Keep the licence notice.
Quick checks from public data. They help, but they are no guarantee.
What it is
Static recompilation of Super Mario Bros. Wonder that converts the Switch game's AArch64 code into native C++ and implements its NVN graphics calls on Vulkan, with MoltenVK on macOS. It requires the user's own legally dumped game copy; the repository contains no game files.
Who it's for
Developers and reverse-engineering enthusiasts who own Super Mario Bros. Wonder and study Switch emulation or static recompilation
How to use it
Ask your AI to set it up
Paste this into Claude, ChatGPT or your coding assistant.
Help me install and set up BelmanteGu/SuperMarioWonderRecomp in my project. Follow its README: https://github.com/BelmanteGu/SuperMarioWonderRecomp. Explain each step and check it is safe before running anything.
Star curve
Get alerts for repos like this
We'll email you when repos like this start rising. Free, once a week, only what matches.
18,265 GitHub repos watched and ranked every hour. Figures as of 20 October 2026.
What arrives: one email on Mondays with the repos that match, never more. See last week's. Privacy
For maintainers
Add this badge to your README. It shows the repo's place on the radar, updates every hour and links back to this page.
[](https://repoalerts.com/repo/BelmanteGu/SuperMarioWonderRecomp?ref=badge)Similar repos
- Denkishi/ssbu-recomp
A native Windows port of Super Smash Bros. Ultimate (versions 13.0.4 and 13.0.5), made by static recompilation of the Switch machine code to C and rendered with Vulkan. It contains tools and runtime o
- raulzrrs/letsgo-recomp
A native Windows port of Pokémon: Let's Go, Eevee! and Let's Go, Pikachu! (Switch) made by static recompilation: the game's ARM64 code is translated into C and built as a Windows program, with a runti
- keepvaibin/nebula
Recompiles Super Mario Galaxy for Windows. It translates the Wii PowerPC code to C++ ahead of time, builds it on the user's PC from their own copy of the game, and runs it on a native runtime with a D
- K0NL/B2recomp
Unofficial static recompilation of Bayonetta 2 (Nintendo Switch) for Windows. It translates the game's AArch64 code to C on the user's PC from the user's own legally dumped copy, and runs it natively
- SNO2207/WindowSmash
Experimental toolkit that builds a native Windows x64 program from the user's own Super Smash Bros. Ultimate files, using ahead-of-time AArch64 static recompilation to C, a D3D11-based runtime, and Lo
- scarletnx/ScarletNX
A GPLv3 static ARM64 to x86 recompiler with a Switch translation layer, targeting Linux, Windows, FreeBSD and Android. It extracts Switch NSP, XCI and NRO dumps and recompiles them to run on desktop h